me at Dickson Park on a winters day.
I grew up in the Newcastle beachside suburb of Merewether, NSW, Australia.
My first true passion in life was surfing and it served me well as I surfed my way through university and still somehow managed to complete a Degree in Arts and a Degree in Education. I taught Visual Arts in Secondary Schools for a short time while freelancing as a graphic designer.
I later moved to Adelaide and in 1999 I co-established an Ad and Design Agency in North Adelaide with co-partner Cate who wrangled our corporate clients while I produced all the creative. During this time I also lectured in Visual Communications in Tertiary Institutes; teaching Design Principles, Design Thinking, Creative Process and software fundamentals for Applied Design.
I've always produced personal artwork - initially as large semi abstracted conceptual canvases but from 2019…
(Post Pandemic) I started investing a lot of time in developing my personal digital artwork. I settled on digital because it was much more compact, I could develop concepts much more quickly and re-assemble ideas that I previously struggled to resolve. And... I had developed considerable software skill regarding image manipulation.
My artwork isn't instantly recognised for having a constant thematic style like landscapes, portraits, abstracts etc and I make a conscious effort not to be too repetitious. I guess that's a consequence of spending more than a decade having to re-invent / create fresh for every client project that came in the door and that practice has carried over into my approach to the development of my personal artwork. Occasionally I do variations on a concept. That's usually if I want to make less confronting versions available.
"Black Sheep" is a good example of this.
Thanks for being interested in my artwork :-)
about the work and process;
I describe my work as "contemporary surrealism"
All pieces are compiled from a large variety of resources;
I use Poser® to create female forms in 3D but the vast volume of props are gathered from a huge library of
personal photographs such as architectural, utilitarian and anatomical elements etc, plus wildlife, landscape & industrial shots, often taken by my son, as well as purchased stock library resource images and Public Domain historical photos like thylacine images.
I modify, manipulate, merge and often completely invent objects like "Bee Steamer" or "The Host" as well as combining human bodies and elements using Photoshop or Poser, blending them with seamless textures and patterns that I've created. The female in "Harbinger" is a merge of 3 different bodies, with one piece of her being a 3d render.
I compile everything in Adobe Photoshop® and sometimes use it to animate artwork before importing it into Apple Motion® or Final Cut® to apply added motion, special FX & audio before final export as moving clips.
Some artworks are over 200 layers deep inclusive of lighting and shadow effects in order to create the final version. It can take a long time to complete a piece and a lot of concepts never make it :-( but they're always held over as future resources.
I DO NOT endorse AI as a legitimate creative process.
about the media;
I predominantly create high resolution digital artwork as limited editioned (archival) ink works on paper but I also sell large format 1.2m canvas version which look stunning.
Each image becomes a Limited edition Ink on Paper print.
I print the paper editions myself to ensure rich vibrant colour using K3 Ultrachrome archival inks and "signature" series fine art archival paper stock with an inter-generational stability in much the same way as water colours do. I build all my images in high resolution so they retain crisp detail and beautiful colour gradation when scaled to 1.2m tall.
The canvases use the same archival inks on pre-coated fine weave gallery canvas and have a separate UV clear
top-coat lacquer applied for extra scuff & light protection.